A heavy, diplomatic strategy duel for exactly three, set in the collapse of China's Han Dynasty.
Three Kingdoms Redux (2014) is a heavy strategy game for exactly three players, set as the Han Dynasty collapses after the Yellow Turban Rebellion of 184 AD and regional lords carve up the empire. Every player runs one faction in a catch-the-leader struggle: the person in front is dragged back by the others, so alliances shift all the time. You draft cards, place different types of workers, bid for advantages and fight for majority in regions, and you negotiate throughout. Each side has its own powers, and the whole thing runs close to three hours. It suits a regular trio who enjoy diplomacy and long, tense strategy.
Who it's for
You have a steady trio who enjoy negotiation and heavy strategy, and you want a long, tense three-player campaign.
Not for you ifβ¦
You are not exactly three or you want a quick game. It needs three players and several hours.
Vibe's take
Heavy, tense and political. You build alliances in conversation, break them with your next move, and the leader never gets to relax.
older than 67% of games
collected more than 39% of games
Best with 3
longer than 94% of games Β· typical 30β90 min
For experienced groups Β· 4.0 out of 5 Β· heavier than 98%
A normal range of ratings
Lots of text, fluency helps