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Three Kingdoms Redux

A heavy, diplomatic strategy duel for exactly three, set in the collapse of China's Han Dynasty.

Three Kingdoms Redux (2014) is a heavy strategy game for exactly three players, set as the Han Dynasty collapses after the Yellow Turban Rebellion of 184 AD and regional lords carve up the empire. Every player runs one faction in a catch-the-leader struggle: the person in front is dragged back by the others, so alliances shift all the time. You draft cards, place different types of workers, bid for advantages and fight for majority in regions, and you negotiate throughout. Each side has its own powers, and the whole thing runs close to three hours. It suits a regular trio who enjoy diplomacy and long, tense strategy.

Built for exactly three playersCatch-the-leader with open negotiationDraft, bid and place different worker types

Who it's for

You have a steady trio who enjoy negotiation and heavy strategy, and you want a long, tense three-player campaign.

Not for you if…

You are not exactly three or you want a quick game. It needs three players and several hours.

Vibe's take

Heavy, tense and political. You build alliances in conversation, break them with your next move, and the leader never gets to relax.

#1,429 on BGG

of over 30,000 ranked board games

Published 2014 Β· 12 years ago

older than 67% of games

In 2,750 collections

collected more than 39% of games

3 players Β· ages 14+

Best with 3

135–165 min

longer than 94% of games Β· typical 30–90 min

Complexity: heavy

For experienced groups Β· 4.0 out of 5 Β· heavier than 98%

Opinions: usual spread

A normal range of ratings

Language: lots of text

Lots of text, fluency helps

Play style: competitive