Back

Yunnan

Run a tea dynasty on the ancient Tea-Horse Road: train traders, buy horses and out-trade your rivals to the farthest provinces.

Designer
Aaron Haag
Published by
Argentum Verlag

Yunnan is a 2013 economic game about the Tea-Horse Road, the ancient trade route that carried Pu'er tea from the jungles of Yunnan over the Himalaya into Tibet. You lead a tea dynasty and set up a trading network that reaches the farthest provinces faster and more safely than your rivals. At home in Pu'er you train new traders, buy better horses and request border passes, so that your caravans can actually get through. Worker placement and constrained bidding decide who acts first. Trading alone will not win it: influence in society matters too. A thoughtful, medium-heavy game for two to five, usually best with four or five.

Tea-Horse Road from Yunnan to TibetTrain traders, buy horses, request passesWorker placement with constrained bidding

Who it's for

You like a midweight Eurogame with a real-world trade theme, where timing and bidding matter as much as your network.

Not for you if…

You want a light, quick game, or you do not like bidding for turn order. It rewards careful planning and takes a while.

Vibe's take

Planned and busy. You juggle your home base in Pu'er and your caravans on the road, and bidding for the right order often matters as much as the trade itself.

#2,495 on BGG

of over 30,000 ranked board games

Published 2013 Β· 13 years ago

older than 70% of games

In 2,013 collections

collected more than 33% of games

2–5 players Β· ages 12+

Best with 4 or 5

about 90 min

longer than 77% of games Β· typical 30–90 min

Complexity: demanding

Takes some learning Β· 3.2 out of 5 Β· heavier than 87%

Opinions: broad agreement

Most people rate it similarly

Language: no text

Playable without the language

Play style: competitive