Move markers, fence in neat landscapes and win areas by majority, where simpler land scores higher.
Terra Nova (2006) is a land-grab on a small scale. Each turn you take three actions: first move a control marker, then spend two more moving markers or placing fences next to one that just moved. The aim is to enclose areas, because areas only score once they are fully fenced in and contain no more than three types of landscape. Whoever has the most pieces in a scored area wins points based on its size and how few landscape types it contains: the simpler the area, the better the pay. Ties split the points. The game ends once every area has been scored. A clean two-player-leaning abstract in about 45 minutes.
Who it's for
You like quiet abstract territory games and have a partner who enjoys planning area claims, best as a duel.
Not for you ifβ¦
You want a theme with story or lots of player interaction beyond territory. It is a clean, mostly abstract affair.
Vibe's take
Neat and puzzly. You are always weighing which fence closes a region before someone else gets in, and one clever move can steal a big area from under a rival.
older than 85% of games
collected more than 39% of games
Best with 2
shorter than 51% of games Β· typical 30β90 min
One warm-up round Β· 2.3 out of 5 Β· heavier than 61%
Most people rate it similarly
Playable without the language