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Terra Nova

Move markers, fence in neat landscapes and win areas by majority, where simpler land scores higher.

Terra Nova (2006) is a land-grab on a small scale. Each turn you take three actions: first move a control marker, then spend two more moving markers or placing fences next to one that just moved. The aim is to enclose areas, because areas only score once they are fully fenced in and contain no more than three types of landscape. Whoever has the most pieces in a scored area wins points based on its size and how few landscape types it contains: the simpler the area, the better the pay. Ties split the points. The game ends once every area has been scored. A clean two-player-leaning abstract in about 45 minutes.

Three actions per turnAreas with fewer landscape types score moreEnclose land with fences

Who it's for

You like quiet abstract territory games and have a partner who enjoys planning area claims, best as a duel.

Not for you if…

You want a theme with story or lots of player interaction beyond territory. It is a clean, mostly abstract affair.

Vibe's take

Neat and puzzly. You are always weighing which fence closes a region before someone else gets in, and one clever move can steal a big area from under a rival.

#3,799 on BGG

of over 30,000 ranked board games

Published 2006 Β· 20 years ago

older than 85% of games

In 2,823 collections

collected more than 39% of games

2–4 players Β· ages 10+

Best with 2

about 45 min

shorter than 51% of games Β· typical 30–90 min

Complexity: medium

One warm-up round Β· 2.3 out of 5 Β· heavier than 61%

Opinions: broad agreement

Most people rate it similarly

Language: no text

Playable without the language

Play style: competitive