Spread your people across a modular hex map and grab the terrain that scores in each new era.
Tempus is a civilization game where you grow from a handful of people into a thriving realm, era by era. The board is built from hex map tiles, each a mix of grasslands, farmlands, mountains, woods and hills. You place people tokens on neighboring hexes, and at the end of each era, only the terrain types flagged for scoring pay out Progress Points, based on how many of those hexes you occupy. So you always glance ahead and ask which land will matter next. Cards, bidding for turn order, movement and some sharp take-that moves keep the other players in your face. It is a long, crunchy game for people who like planning around a changing scoring rule. Three to five players, about two hours, from 2006.
Who it's for
You like planning around a changing scoring rule and want a long civilization-style game where position and timing decide it.
Not for you ifβ¦
You want a short game or you dislike direct attacks. It is long, and others can cut into your plans.
Vibe's take
Crunchy and scheming, with a constant eye on what scores next. The map shifts from game to game, and the take-that cards keep the table sharp-elbowed.
older than 85% of games
collected more than 41% of games
Best with 4 or 5 Β· publisher: 14+
longer than 87% of games Β· typical 30β90 min
Takes some learning Β· 2.8 out of 5 Β· heavier than 78%
A normal range of ratings
A few terms, easy to look up