A card-driven wargame about the struggle for Italy and Sicily, from the Samnite wars to the rise of Rome.
A big, long card-driven wargame about the rise of Rome. Sword of Rome: Conquest of Italy, 362-272 BC is a GMT game from 2004 that builds on the system from Paths of Glory. Up to four or five players recreate the clashes among the peoples of Italy and Sicily in the fourth and third centuries BC, with event cards, point-to-point movement and a good deal of period detail: city loyalty, Roman colonies, tribal raids, Gallic indiscipline, Greek siegecraft, elephants from India and the differing infantry tactics of Rome and Macedon. Whoever dominates the western Mediterranean earns the chance to contest the wider world. Expect six hours and a map covered in cardboard.
Who it's for
You love ancient history and are happy to commit a whole afternoon to a deep, card-driven wargame.
Not for you if…
You want a short session, or you are new to wargames. This is long and rules-heavy.
Vibe's take
Heavy, historical and slow-burning. Event cards create surprises, and everyone is juggling alliances, supply and battle odds.
older than 88% of games
collected more than 39% of games
Best with 4 or 5 · publisher: 12+
longer than 99% of games · typical 30–90 min
Takes some learning · 3.3 out of 5 · heavier than 90%
Some love it, others really don’t
Lots of text, fluency helps