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Sword of Rome: Conquest of Italy, 362-272 BC

A card-driven wargame about the struggle for Italy and Sicily, from the Samnite wars to the rise of Rome.

Designer
Wray Ferrell
Published by
GMT Games

A big, long card-driven wargame about the rise of Rome. Sword of Rome: Conquest of Italy, 362-272 BC is a GMT game from 2004 that builds on the system from Paths of Glory. Up to four or five players recreate the clashes among the peoples of Italy and Sicily in the fourth and third centuries BC, with event cards, point-to-point movement and a good deal of period detail: city loyalty, Roman colonies, tribal raids, Gallic indiscipline, Greek siegecraft, elephants from India and the differing infantry tactics of Rome and Macedon. Whoever dominates the western Mediterranean earns the chance to contest the wider world. Expect six hours and a map covered in cardboard.

Card-driven system from Paths of GloryRome against the peoples of Italy and SicilyElephants, colonies, raids and siege craft

Who it's for

You love ancient history and are happy to commit a whole afternoon to a deep, card-driven wargame.

Not for you if…

You want a short session, or you are new to wargames. This is long and rules-heavy.

Vibe's take

Heavy, historical and slow-burning. Event cards create surprises, and everyone is juggling alliances, supply and battle odds.

#2,084 on BGG

of over 30,000 ranked board games

Published 2004 · 22 years ago

older than 88% of games

In 2,748 collections

collected more than 39% of games

2–5 players · ages 14+

Best with 4 or 5 · publisher: 12+

about 6 h

longer than 99% of games · typical 30–90 min

Complexity: demanding

Takes some learning · 3.3 out of 5 · heavier than 90%

Opinions: divided

Some love it, others really don’t

Language: lots of text

Lots of text, fluency helps

Play style: competitive