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Super Munchkin

Play a parody superhero, bash villains, grab their gadgets and backstab your teammates in the comic-book edition of Munchkin.

Munchkin has already poked fun at dungeon crawls, kung-fu movies, space epics and vampire stories. Now it is the capes' turn. In Super Munchkin you play a Mutant, an Exotic, a Mystic or a Techno, climb levels to unlock more powers, kick in doors to fight villains and monsters, and take their stuff. You also backstab your teammates and grab their gadgets, because that is the point. Steve Jackson wrote the jokes, John Kovalic drew them, and the Aura Helmet, the Telezapinator and the jet-powered Pogo Stick are all in the box. It is stand-alone and can be mixed with other Munchkin games. Expect arguments, silly card names and a long, loud game.

Mutant, Exotic, Mystic or TechnoStand-alone and mixes with other Munchkin gamesParody gadgets and villains

Who it's for

You love Munchkin-style backstabbing and want a superhero-flavored version for a loud night with friends who enjoy puns.

Not for you if…

You want tight, balanced rules or you dislike take-that cards. It is luck-heavy and can run long.

Vibe's take

Loud, chaotic and very silly. Alliances form and collapse mid-fight, the cards are full of puns, and the winner is often the player who was most willing to be mean.

#8,266 on BGG

of over 30,000 ranked board games

Published 2005 · 21 years ago

older than 87% of games

In 7,372 collections

collected more than 71% of games

3–6 players · ages 10+

Best with 4 or 5

about 90 min

longer than 77% of games · typical 30–90 min

Complexity: medium

One warm-up round · 1.8 out of 5 · lighter than 61%

Opinions: divided

Some love it, others really don’t

Language: lots of text

Lots of text, fluency helps

Play style: competitive