Stephenson's Rocket

Extend rail lines, buy shares and merge companies, then cash in before the last company stands.

πŸ‘₯ 2–4 players⏱ approx. 90 minπŸͺ„ Takes some learning12+
β˜… 6.3 Β· BGG #1,757

Who it's for

You enjoy Knizia-style tile-laying with a stock-market twist and a group that likes quietly outmaneuvering each other. Best with four.

Not for you if…

You want a relaxed, friendly railroad game. The veto and merger decisions can feel pointed and mathematical.

🦊

Vibe's take

Cool-headed and calculating with a mean streak. Every move helps someone, so the question is always who and how much.

About this game

Seven rail companies race across early 1800s England on a hex map, and you own shares in several of them. On your turn you extend a line with a rail tile, but the other shareholders in that company can veto you, though a veto may cost them their shares. When two companies' tracks touch, they merge into one, which can wipe out a carefully built position or make a neglected one bloom. The game ends when only one company is left or the tiles run out, and whoever has made the most money wins. A Reiner Knizia tile-layer that plays like a stock-market brawl on rails, with a mean streak and some very sharp thinking.

Seven companies, shared stockShareholders can veto your extensionMerging lines when tracks touch

By the numbers

Players

Best at 4 playersWorks with 2–4

Duration

60–90 min

Ages 12+

Complexity

3.0 / 5 β€” Medium

BGG Rating

6.3/10

Rank #1,757

3.3k ratings

Published

1999

Designed by

Reiner Knizia

Published by

Rio Grande Games, 999 Games, Pegasus Spiele, Group SNE, Grail Games and 1 more

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