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SpellBook

A wizard contest of collecting Materia, feeding your familiar and building spell combinations that last the whole game.

SpellBook puts you in the robes of a wizard at the Annual Grand Rite, with a familiar at your side and a grimoire in front of you. You collect Materia, use it to learn spells and feed your familiar, and decide each round whether to fire off your powers early or wait and unleash them at full strength. The early rounds use pre-drawn spell sets, but soon spells are drawn at random or combined into pairings that are shared by everyone. Each combination gives an effect that lasts for the rest of the game, and the cleverer the pairing, the stronger it is. With more than 2,100 possible combinations, no two games feel the same. About 45 minutes, solo to four players, best at two.

Over 2,100 possible spell combinationsCollect Materia to learn spells and feed your familiarAct early or wait for full strength

Who it's for

You like fantasy-themed set collection with combo-building, where the real puzzle is which spells to pair up.

Not for you if…

You want a big, flashy wizard battle with lots of direct attacks. This is more about managing resources and pairings.

Vibe's take

Puzzly and tactical, with a steady pull between going early and holding back. The fun is in spotting a spell pairing nobody else has noticed.

#3,572 on BGG

of over 30,000 ranked board games

Published 2023 · 3 years ago

newer than 71% of games

In 4,128 collections

collected more than 51% of games

1–4 players · ages 10+

Best with 2 · publisher: 12+

about 45 min

shorter than 51% of games · typical 30–90 min

Complexity: medium

One warm-up round · 2.1 out of 5 · heavier than 50%

Opinions: usual spread

A normal range of ratings

Language: some text

Text on cards or in the rules

Play style: competitive · solo too

Theme & categories