A wizard contest of collecting Materia, feeding your familiar and building spell combinations that last the whole game.
SpellBook puts you in the robes of a wizard at the Annual Grand Rite, with a familiar at your side and a grimoire in front of you. You collect Materia, use it to learn spells and feed your familiar, and decide each round whether to fire off your powers early or wait and unleash them at full strength. The early rounds use pre-drawn spell sets, but soon spells are drawn at random or combined into pairings that are shared by everyone. Each combination gives an effect that lasts for the rest of the game, and the cleverer the pairing, the stronger it is. With more than 2,100 possible combinations, no two games feel the same. About 45 minutes, solo to four players, best at two.
Who it's for
You like fantasy-themed set collection with combo-building, where the real puzzle is which spells to pair up.
Not for you if…
You want a big, flashy wizard battle with lots of direct attacks. This is more about managing resources and pairings.
Vibe's take
Puzzly and tactical, with a steady pull between going early and holding back. The fun is in spotting a spell pairing nobody else has noticed.
newer than 71% of games
collected more than 51% of games
Best with 2 · publisher: 12+
shorter than 51% of games · typical 30–90 min
One warm-up round · 2.1 out of 5 · heavier than 50%
A normal range of ratings
Text on cards or in the rules