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Grimoire

Everybody has the same spells, so the whole game is guessing which page your neighbour just bookmarked.

Everybody owns the same spellbook. Each turn you secretly mark one page with a bookmark, then all spells resolve from weakest to strongest, and the weak ones routinely cancel the strong ones. The cards you grab from the display score at the end, if your spell survived.

Identical spellbooks, pure mind readingWeak spells routinely beat strong onesUsed spells go on cooldown, narrowing choices

Who it's for

Groups of four or five who enjoy simultaneous selection and bluffing, and anyone who likes short games with heavy interaction.

Not for you if…

You want to build an engine or execute a plan, since everything depends on predicting people. With two players the guessing loses most of its bite.

Vibe's take

Tense, quick and full of table-reading. The reveal is the whole show, and one bluff can flip an entire round.

#4,492 on BGG

of over 30,000 ranked board games

Published 2010 Β· 16 years ago

older than 78% of games

In 2,402 collections

collected more than 36% of games

2–5 players Β· ages 10+

Best with 4 or 5 Β· publisher: 12+

about 30 min

shorter than 69% of games Β· typical 30–90 min

Complexity: medium

One warm-up round Β· 1.8 out of 5 Β· lighter than 61%

Opinions: broad agreement

Most people rate it similarly

Language: some text

Text on cards or in the rules

Play style: competitive

Theme & categories