Sleuth

Piece the clues together and find the hidden gem before anyone else does.

πŸ‘₯ 3–7 players⏱ approx. 45 minπŸͺ„ A round to warm up12+
β˜… 6.3 Β· BGG #1,968

Who it's for

You like Clue-style deduction, but want less luck and a cleaner puzzle. Great for a group that enjoys keeping neat notes and listening carefully.

Not for you if…

You dislike pencil-and-paper tracking or you play with people who lose focus. One missed answer can leave you lost.

🦊

Vibe's take

Quiet, scribbly concentration, with the odd groan when someone asks the question you were about to. You listen to every answer at the table, because other people's questions help you as much as your own.

About this game

Sleuth is a card-based deduction game by Sid Sackson from 1971. One gem card out of 36 has been hidden away before play, and everyone else has to work out which one by asking questions. Each gem shows one to three diamonds, pearls or opals in one of four colors. On your turn you pick a search card, say pairs or blue opals, and ask a specific opponent how many gems of that type they hold. You never learn which cards, only how many, so you fill a notepad with clues and cross out what must be elsewhere. The first person to name the hidden gem correctly wins, and a wrong guess puts you out.

Hidden gem among 36 cardsAsk opponents how many cards of a type they holdNotepad deduction for three to seven

By the numbers

Players

Best at 4 playersWorks with 3–5

Duration

30–45 min

Ages 12+

Complexity

2.5 / 5 β€” Light

BGG Rating

6.3/10

Rank #1,968

3.2k ratings

Published

1971

Designed by

Sid Sackson

Published by

Eagle-Gryphon Games, Schmidt Spiele, MTS Games, The Avalon Hill Game Co, KΓ€rnan and 3 more

Similar vibes