Piece the clues together and find the hidden gem before anyone else does.
Who it's for
You like Clue-style deduction, but want less luck and a cleaner puzzle. Great for a group that enjoys keeping neat notes and listening carefully.
Not for you ifβ¦
You dislike pencil-and-paper tracking or you play with people who lose focus. One missed answer can leave you lost.
Vibe's take
Quiet, scribbly concentration, with the odd groan when someone asks the question you were about to. You listen to every answer at the table, because other people's questions help you as much as your own.
Sleuth is a card-based deduction game by Sid Sackson from 1971. One gem card out of 36 has been hidden away before play, and everyone else has to work out which one by asking questions. Each gem shows one to three diamonds, pearls or opals in one of four colors. On your turn you pick a search card, say pairs or blue opals, and ask a specific opponent how many gems of that type they hold. You never learn which cards, only how many, so you fill a notepad with clues and cross out what must be elsewhere. The first person to name the hidden gem correctly wins, and a wrong guess puts you out.
Get it
Players
Duration
30β45 min
Ages 12+
Complexity
2.5 / 5 β LightBGG Rating
6.3/10
Rank #1,968
3.2k ratings
Published
1971
Designed by
Sid Sackson
Published by
Eagle-Gryphon Games, Schmidt Spiele, MTS Games, The Avalon Hill Game Co, KΓ€rnan and 3 more