Two scarab rulers fight for Egypt by gaining power in religion, military and economy.
Two godlike scarab rulers go to war over a fantasy Egypt, and you are one of them. Scarab Lords, from 2002, is a two-player card game in which each side brings a custom-built deck of 30 cards. To win you have to gain power on three fronts: religion, military and economy. Sorcerers, mythical beasts, monuments and armies all have their part, and every card played pushes one front forward or holds an opponent back. Think of it as a small, tidy duel in the desert, with lanes to fight over and a deck you tune before play. Unlike collectible card games, it is complete in one box, no booster packs needed. It is also a prequel to Minotaur Lords.
Who it's for
You want a two-player card duel with an area-control feel and an Egyptian fantasy backdrop, without chasing booster packs.
Not for you ifβ¦
You want more than two players, or a game with a heavy story. This is a compact duel.
Vibe's take
Tidy and tactical, with a strong sense of lanes. You are always choosing which front to push and which to defend.
older than 91% of games
collected more than 39% of games
Best with 2
shorter than 58% of games Β· typical 30β90 min
One warm-up round Β· 1.9 out of 5 Β· lighter than 58%
A normal range of ratings
Text on cards or in the rules