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Scarab Lords

Two scarab rulers fight for Egypt by gaining power in religion, military and economy.

Two godlike scarab rulers go to war over a fantasy Egypt, and you are one of them. Scarab Lords, from 2002, is a two-player card game in which each side brings a custom-built deck of 30 cards. To win you have to gain power on three fronts: religion, military and economy. Sorcerers, mythical beasts, monuments and armies all have their part, and every card played pushes one front forward or holds an opponent back. Think of it as a small, tidy duel in the desert, with lanes to fight over and a deck you tune before play. Unlike collectible card games, it is complete in one box, no booster packs needed. It is also a prequel to Minotaur Lords.

Custom 30-card decks for twoWin power in religion, military and economyFantasy Egypt with sorcerers, beasts and monuments

Who it's for

You want a two-player card duel with an area-control feel and an Egyptian fantasy backdrop, without chasing booster packs.

Not for you if…

You want more than two players, or a game with a heavy story. This is a compact duel.

Vibe's take

Tidy and tactical, with a strong sense of lanes. You are always choosing which front to push and which to defend.

#6,230 on BGG

of over 30,000 ranked board games

Published 2002 Β· 24 years ago

older than 91% of games

In 2,830 collections

collected more than 39% of games

2 players Β· ages 12+

Best with 2

20–40 min

shorter than 58% of games Β· typical 30–90 min

Complexity: medium

One warm-up round Β· 1.9 out of 5 Β· lighter than 58%

Opinions: usual spread

A normal range of ratings

Language: some text

Text on cards or in the rules

Play style: competitive

Theme & categories