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Rise of Empires

Lead a civilization from the Ancient to the Modern Age in six tightly packed turns of war, trade and science.

Rise of Empires is a civilization game that refuses to sprawl: you still travel from the Ancient Age to the Modern Age, but in just three eras of two turns each. Everything runs through a shared Action Display, where you pick actions to expand, trade, research, fight and sweet-talk your neighbors. You start small and fairly powerless, and the map stays volatile: you can be wiped out in one corner one turn and pop up somewhere else the next. War, economy, science and diplomacy all pull at the same limited number of actions, so every choice costs you something else. A 2009 empire builder for up to five, best with four and a free afternoon.

Three eras, each with an A and a B turnShared Action Display for every moveWar, trade, science and diplomacy compete for your actions

Who it's for

You love classic civilization games but want one that fits into a long afternoon, and your group enjoys planning ahead and arguing about borders.

Not for you if…

You want something light or quick. It needs about two and a half hours and a table that likes long-term strategy.

Vibe's take

Planning-heavy and deliberate: you spend a lot of time weighing which action to grab before a rival does. Setbacks feel real but never final, because a wiped-out empire can come back elsewhere.

#2,263 on BGG

of over 30,000 ranked board games

Published 2009 Β· 17 years ago

older than 80% of games

In 3,161 collections

collected more than 42% of games

2–5 players Β· ages 14+

Best with 4 Β· publisher: 12+

about 150 min

longer than 92% of games Β· typical 30–90 min

Complexity: heavy

For experienced groups Β· 3.5 out of 5 Β· heavier than 93%

Opinions: usual spread

A normal range of ratings

Language: no text

Playable without the language

Play style: competitive

Theme & categories