Red November

Keep a doomed gnome submarine afloat while everything catches fire, floods or pulls toward the Kraken.

πŸ‘₯ 1–8 players⏱ approx. 120 minπŸͺ„ A round to warm up10+
🀝 Cooperative🧩 Solo modeβ˜… 6.1 Β· BGG #2,801

Who it's for

You enjoy cooperative games with dark humor, enough players to split chores, and the thrill of barely surviving. Best with four.

Not for you if…

You dislike losing against the game itself or prefer calm, orderly play. The difficulty is brutal, and a single bad turn can snowball.

🦊

Vibe's take

Frantic, funny and a bit hopeless in the best way. You trade quick fixes for bigger trouble, and the tone stays lighthearted even as the sub falls apart.

About this game

Red November puts you in a gnomish attack submarine where absolutely everything is going wrong. The sub is sinking and pressure is rising, the reactor is overheating, missile launchers are pre-igniting, fires and leaks are everywhere, a Kraken lurks outside, and the oxygen and vodka are running low. Cooperating means splitting up the emergencies, sometimes accepting a sacrifice for the crew, and watching three disaster tracks creep toward the end. If any of Asphyxiation, Heat or Pressure maxes out, the sub is lost. It is a cooperative game for one to eight players, about two hours, with a darkly funny tone.

Cooperative gnome submarine disasterThree disaster tracks threaten to end the runTime track drives turn order

By the numbers

Players

Best at 4 playersWorks with 1–6

Duration

60–120 min

Ages 10+

Complexity

2.1 / 5 β€” Light

BGG Rating

6.1/10

Rank #2,801

8.2k ratings

Published

2008

Language

Some text

Designed by

Bruno Faidutti, Jef Gontier

Published by

Fantasy Flight Games, Arclight Games, Edge Entertainment, Galakta, Heidelberger Spieleverlag and 4 more

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