Back

Raise Your Goblets

Poison your enemies and stay alive at a noble banquet by shuffling goblets and remembering who holds what.

You are nobles at a banquet, each with a private grudge and an unreasonable amount of poison. In Raise Your Goblets, every character has a plastic goblet, and at the start of the round you secretly prime yours with wine, poison or antidote. On a turn you take two actions: peek inside your goblet, rotate all the goblets left or right, swap yours with someone else's, or secretly add a token. Each noble also has a special ability that bends or breaks a rule. It is a memory and deduction party game for two to twelve, quick to play at around forty-five minutes. Bring an antidote, and do not drink anything you did not pour yourself.

A goblet for each noble, secretly primedPeek, rotate, swap or add as your two actionsEach noble has a rule-bending ability

Who it's for

You are hosting a big group, up to twelve, and want a lively game of memory and bluffing with a dark comic theme.

Not for you if…

You dislike hidden information that rewards a good memory, or you want a calm and serious game. This is chatty and chaotic.

Vibe's take

Giddy and a bit paranoid. Everyone is rotating, swapping and peeking at the same time, and the laughs come when someone realises they have been drinking from the wrong cup.

#5,833 on BGG

of over 30,000 ranked board games

Published 2016 · 10 years ago

older than 59% of games

In 2,976 collections

collected more than 41% of games

2–12 players · ages 8+

Best with 5 or 6

20–45 min

shorter than 51% of games · typical 30–90 min

Complexity: light

Explained in 5 minutes · 1.4 out of 5 · lighter than 76%

Opinions: divided

Some love it, others really don’t

Language: little text

A few terms, easy to look up

Play style: in teams