Poison your enemies and stay alive at a noble banquet by shuffling goblets and remembering who holds what.
You are nobles at a banquet, each with a private grudge and an unreasonable amount of poison. In Raise Your Goblets, every character has a plastic goblet, and at the start of the round you secretly prime yours with wine, poison or antidote. On a turn you take two actions: peek inside your goblet, rotate all the goblets left or right, swap yours with someone else's, or secretly add a token. Each noble also has a special ability that bends or breaks a rule. It is a memory and deduction party game for two to twelve, quick to play at around forty-five minutes. Bring an antidote, and do not drink anything you did not pour yourself.
Who it's for
You are hosting a big group, up to twelve, and want a lively game of memory and bluffing with a dark comic theme.
Not for you if…
You dislike hidden information that rewards a good memory, or you want a calm and serious game. This is chatty and chaotic.
Vibe's take
Giddy and a bit paranoid. Everyone is rotating, swapping and peeking at the same time, and the laughs come when someone realises they have been drinking from the wrong cup.
older than 59% of games
collected more than 41% of games
Best with 5 or 6
shorter than 51% of games · typical 30–90 min
Explained in 5 minutes · 1.4 out of 5 · lighter than 76%
Some love it, others really don’t
A few terms, easy to look up