A 1996 cyberpunk card duel where one player builds secret servers and the other hacks in to steal their Agendas.
Two very different players, one cyberpunk showdown. One of you is the Corp, building servers out of facedown cards and guarding secret Agendas behind layers of defenses. The other is the Runner, a hacker who spends turns breaking into those servers to steal what is inside. The Corp wins by completing Agendas, the Runner by liberating them. Both sides juggle a handful of actions per turn plus a pool of bits that vanish once spent, so every turn is a small budget puzzle. The twist is that the Runner physically moves across the table as the Corp's cards go down, a bit like capture the flag with bluffing built in. This is the 1996 original by Richard Garfield, not the later Android: Netrunner relaunch, and you build your own deck.
Who it's for
You and one opponent like bluffing duels and deckbuilding from a collection, and you want something Magic-adjacent where the two sides do not mirror each other.
Not for you if…
You want a self-contained game in one box with no collecting, or a casual game that needs no preparation. This one rewards knowing your deck.
Vibe's take
Tense and asymmetric. The Corp bluffs, the Runner gambles, and each turn is a tight budget of actions and bits. Half the fun is guessing what hides behind a facedown card.
older than 95% of games
collected more than 46% of games
Best with 2 · publisher: 10+
shorter than 51% of games · typical 30–90 min
Takes some learning · 2.9 out of 5 · heavier than 81%
Some love it, others really don’t
Lots of text, fluency helps