A campaign of cooperative deck-building runs in a rain-soaked cyberpunk fantasy world.
Who it's for
You like cooperative games with deck-building and a long campaign, or you already love the Shadowrun setting.
Not for you ifβ¦
You prefer competitive games or one-off sessions. It rewards players who want to stick with a group through several missions.
Vibe's take
Gritty and teamwork-heavy: you combine your cards with your friends' to take down enemies before they overwhelm you. Your deck slowly starts to feel like your character.
In the Sixth World of Shadowrun, magic and megacorporations share the same rain-soaked streets, and you are a runner with a very particular set of skills. Up to four players team up as a crew with different talents, such as hacking the Matrix, slinging spells, or just shooting well, and each mission throws obstacles and enemies at you that you need to overcome together. As you win fights, you buy new cards and your deck grows into something that fits your character. Between missions, your characters change permanently. This is a cooperative deck-building campaign in a gritty cyberpunk and fantasy setting. A solo mode is included.
Get it
Players
Duration
30β60 min
Ages 12+
Complexity
2.8 / 5 β MediumBGG Rating
6.4/10
Rank #1,527
3.8k ratings
Published
2014
Language
Heavy text
Designed by
Gregory Marques, Sean McCarthy, Jay Schneider, Rob Watkins (Board Game) (I), Mike Elliott, Rob Heinsoo, Jim Lin
Published by
Catalyst Game Labs, Black Book Γditions, Editora New Order