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Mysterium Kids: Captain Echo's Treasure

A pirate ghost who can only answer with a tambourine, and a whole table trying to understand him.

The ghost of Captain Echo haunts an old mansion and wants help finding his buried treasure, but he cannot speak. Instead, one player takes the ghost's tambourine and gives clues purely with sound, while everyone else guesses which noise card he means. It is cooperative, and the moon crossing the sky is the timer.

Clues given entirely through tambourine soundsCooperative, with the ghost role rotating each roundNo reading required, playable from about six

Who it's for

Families with children around six to nine who want something cooperative with noise and movement instead of quiet card play. Works well as a lighter version of Mysterium for adults playing with kids.

Not for you if…

The tambourine gets genuinely loud, and shy children can freeze when handed the ghost role in front of everyone. Adults on their own will find the deduction far too thin.

Vibe's take

Silly and physical, because the ghost has to invent a sound for a sleeping bat and everyone else has to take that seriously. Small children love holding the tambourine more than winning.

#6,980 on BGG

of over 30,000 ranked board games

Published 2022 · 4 years ago

newer than 67% of games

In 1,152 collections

collected more than 28% of games

2–6 players · ages 5+

Best with 3 · publisher: 6+

about 21 min

shorter than 79% of games · typical 30–90 min

Complexity: light

Explained in 5 minutes · 1.1 out of 5 · lighter than 88%

Opinions: usual spread

A normal range of ratings

Language: no text

Playable without the language

Play style: cooperative