Build medieval trade routes to seize the richest markets while forcing rivals into the leftovers.
You establish trade routes between medieval cities, racing to claim the most valuable markets while shoving rivals into the leftovers. Cities have limited room for business branches, so you weigh building up within a lucrative city against reaching out to open new routes elsewhere. Add too many branches and you dilute your own value, so it's a constant balance of influence versus income.
Who it's for
Fans of heavier economic Euros who enjoy tight positional play on a shared map and squeezing opponents out of the best markets.
Not for you ifβ¦
You want something light or quick, or dislike direct competition for map position. Its dated pacing and scarcity may deter newcomers.
Vibe's take
A weighty, positional economic game where every branch is a trade-off between income now and lasting market influence.
older than 94% of games
collected more than 31% of games
Best with 6
longer than 77% of games Β· typical 30β90 min
Takes some learning Β· 3.1 out of 5 Β· heavier than 86%
A normal range of ratings
Playable without the language