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Masques

Venice, a masquerade ball and guest cards with special powers: who has the most clout with the guild masters?

Venice, a masquerade ball, and a room full of guests who are not what they seem. In Masques (also published as Intrigo, and prize-winning in France under the title St Benoît in 2009) you run an ambitious family and send your most influential representatives to the Doge's party. You play guest cards, each with an influence value and a power of its own: the peddler, the assassin, the gondolier and their friends. Higher influence means more clout at court, and you can also use a rival family's guests against them. Position your people smartly, nudge your opponents' guests around, and win the attention of the city's guild masters. It is a 2010 card game of bluff and timing for two to four players, around forty-five minutes.

Guests with their own power and influence valueUse guests from rival familiesCompete for the guild masters' favor

Who it's for

You like card games where clever positioning beats raw luck and a little meanness is part of the fun.

Not for you if…

You want a big strategy game or a quiet solitary one. This is a tight, interactive card game where others will wreck your plans.

Vibe's take

Sly and forward-looking. You slide guests into position, poke at everyone else's lineup, and realize too late that your plan depended on the wrong family.

#4,376 on BGG

of over 30,000 ranked board games

Published 2010 · 16 years ago

older than 78% of games

In 3,450 collections

collected more than 45% of games

2–4 players · ages 8+

Best with 4 · publisher: 13+

about 45 min

shorter than 51% of games · typical 30–90 min

Complexity: medium

One warm-up round · 2.0 out of 5 · lighter than 51%

Opinions: usual spread

A normal range of ratings

Language: no text

Playable without the language

Play style: competitive