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Guilds of London

Place liverymen in London's guilds, win majorities and climb toward the Lord Mayor's chair.

In Guilds of London you place your liverymen in strategic guilds to build a power base in medieval and early modern London. The guilds ran the city: they controlled trade, manufacturing and business, each had its own hall and coat of arms, and their representatives met at the Guildhall to settle the great issues. Their chief representative became the Lord Mayor, their leaders the Aldermen. In the game, you play cards to put liverymen into the modular board's guilds and fight for majorities, aiming to climb to the top. It is a mid-heavy area-majority game for one to four, solo included, about ninety minutes, and it plays like a political tug-of-war with merchants in fancy hats.

Modular board of London guildsArea majority with hand managementSolo mode included

Who it's for

You like medium-heavy area-majority games with a historical setting and enjoy fighting for positions over several rounds, including by yourself.

Not for you if…

You want light, fast play or a story-driven theme. It is a card-and-majority puzzle that takes about ninety minutes.

Vibe's take

Thoughtful and quietly cutthroat. You nudge your people into guilds, count heads against your rivals and watch the balance of power tilt with every card you play.

#2,651 on BGG

of over 30,000 ranked board games

Published 2016 Β· 10 years ago

older than 59% of games

In 4,678 collections

collected more than 56% of games

1–4 players Β· ages 12+

Best with 4 Β· publisher: 10+

45–90 min

longer than 77% of games Β· typical 30–90 min

Complexity: demanding

Takes some learning Β· 3.1 out of 5 Β· heavier than 85%

Opinions: usual spread

A normal range of ratings

Language: no text

Playable without the language

Play style: competitive Β· solo too

Theme & categories