Place liverymen in London's guilds, win majorities and climb toward the Lord Mayor's chair.
In Guilds of London you place your liverymen in strategic guilds to build a power base in medieval and early modern London. The guilds ran the city: they controlled trade, manufacturing and business, each had its own hall and coat of arms, and their representatives met at the Guildhall to settle the great issues. Their chief representative became the Lord Mayor, their leaders the Aldermen. In the game, you play cards to put liverymen into the modular board's guilds and fight for majorities, aiming to climb to the top. It is a mid-heavy area-majority game for one to four, solo included, about ninety minutes, and it plays like a political tug-of-war with merchants in fancy hats.
Who it's for
You like medium-heavy area-majority games with a historical setting and enjoy fighting for positions over several rounds, including by yourself.
Not for you ifβ¦
You want light, fast play or a story-driven theme. It is a card-and-majority puzzle that takes about ninety minutes.
Vibe's take
Thoughtful and quietly cutthroat. You nudge your people into guilds, count heads against your rivals and watch the balance of power tilt with every card you play.
older than 59% of games
collected more than 56% of games
Best with 4 Β· publisher: 10+
longer than 77% of games Β· typical 30β90 min
Takes some learning Β· 3.1 out of 5 Β· heavier than 85%
A normal range of ratings
Playable without the language