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Marrakech

Steer a merchant across a souk of cloth carpets and try not to stop on the neighbour's expensive one.

You are rug sellers in a Moroccan souk. Turn Assam the merchant, roll the die, move him β€” and if he stops on a rival's carpet, you pay for every square of it. Then lay one of your own carpets next to him. When all rugs are down, visible carpet squares and coins decide the winner.

Real cloth carpets you physically layer on the boardCovering a rival's rug is both defence and attackHalf an hour, best at four

Who it's for

Families and mixed groups who want something tactile with genuine decisions and a strong table presence.

Not for you if…

You want the die out of it β€” a bad roll can hand a rival a fat payout regardless of your planning. Two-player games feel noticeably emptier than four.

Vibe's take

Tactile and tense in a good-natured way β€” the die decides, but where you point Assam decides how much the die can hurt you.

#1,769 on BGG

of over 30,000 ranked board games

Published 2007 Β· 19 years ago

older than 84% of games

In 7,871 collections

collected more than 73% of games

2–4 players Β· ages 6+

Best with 4

about 30 min

shorter than 69% of games Β· typical 30–90 min

Complexity: light

Explained in 5 minutes Β· 1.3 out of 5 Β· lighter than 79%

Opinions: broad agreement

Most people rate it similarly

Language: no text

Playable without the language

Play style: competitive

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