Steer a merchant across a souk of cloth carpets and try not to stop on the neighbour's expensive one.
You are rug sellers in a Moroccan souk. Turn Assam the merchant, roll the die, move him β and if he stops on a rival's carpet, you pay for every square of it. Then lay one of your own carpets next to him. When all rugs are down, visible carpet squares and coins decide the winner.
Who it's for
Families and mixed groups who want something tactile with genuine decisions and a strong table presence.
Not for you ifβ¦
You want the die out of it β a bad roll can hand a rival a fat payout regardless of your planning. Two-player games feel noticeably emptier than four.
Vibe's take
Tactile and tense in a good-natured way β the die decides, but where you point Assam decides how much the die can hurt you.
older than 84% of games
collected more than 73% of games
Best with 4
shorter than 69% of games Β· typical 30β90 min
Explained in 5 minutes Β· 1.3 out of 5 Β· lighter than 79%
Most people rate it similarly
Playable without the language