Back

Medina

Place two pieces a turn to grow a shared Moroccan city and claim palaces at exactly the right moment.

A crisp abstract of building a Moroccan old town from wooden pieces. Each turn you add two components, growing colorful palaces, stretching walls, and laying roofs, but you only claim a palace's points near the end, so timing your commitment is the whole tension. Careful placement and reading rivals decide it.

Two placements every single turnClaim palaces at the perfect momentZero luck, pure tactical placement

Who it's for

Fans of luck-free abstracts who savor tight spatial decisions and reading opponents' intentions.

Not for you if…

You want theme, narrative, or dice; it is a dry, analytical placement game where downtime and analysis paralysis can creep in with the wrong group.

Vibe's take

A quiet, luck-free spatial duel where the tension is all in timing when to claim a growing palace.

#1,582 on BGG

of over 30,000 ranked board games

Published 2001 · 25 years ago

older than 92% of games

In 4,411 collections

collected more than 53% of games

3–4 players · ages 10+

Best with 4

about 60 min

longer than 62% of games · typical 30–90 min

Complexity: demanding

Takes some learning · 2.8 out of 5 · heavier than 77%

Opinions: usual spread

A normal range of ratings

Language: no text

Playable without the language

Play style: competitive