Place two pieces a turn to grow a shared Moroccan city and claim palaces at exactly the right moment.
Who it's for
Fans of luck-free abstracts who savor tight spatial decisions and reading opponents' intentions.
Not for you ifβ¦
You want theme, narrative, or dice; it is a dry, analytical placement game where downtime and analysis paralysis can creep in with the wrong group.
Vibe's take
A quiet, luck-free spatial duel where the tension is all in timing when to claim a growing palace.
A crisp abstract of building a Moroccan old town from wooden pieces. Each turn you add two components, growing colorful palaces, stretching walls, and laying roofs, but you only claim a palace's points near the end, so timing your commitment is the whole tension. Careful placement and reading rivals decide it.
Get it
Players
Duration
60 min
Ages 10+
Complexity
2.8 / 5 β MediumBGG Rating
6.4/10
Rank #1,573
3.4k ratings
Published
2001