Mare Nostrum

Grow a Mediterranean civilization through open trading, building and conquest until wonders and heroes crown you.

πŸ‘₯ 3–5 players⏱ approx. 120 minπŸͺ„ Takes some learning12+
β˜… 6.2 Β· BGG #2,346

Who it's for

Groups who love negotiation, table talk and civ-style growth in a single evening, ideally at a full five players where the Mediterranean feels crowded.

Not for you if…

You want balanced, quiet strategy or hate kingmaking. Trading and combat can gang up on a leader, and the design shows its early-2000s age.

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Vibe's take

A talkative, alliance-shifting empire game where the open trade phase creates the drama and armies enforce what bargaining cannot.

See how it plays

About this game

You lead an ancient Mediterranean power along three roads to greatness: trade, building, and conquest. Each turn you gather commodities, then trade them openly at the table to assemble the exact goods you need for cities, wonders and heroes. Control four wonders or leaders, or race to raise the Pyramids, and the sea is yours.

Open face-to-face tradingWonders and leaders bend rulesTrade or conquer for goods

By the numbers

Players

Best at 5 playersWorks with 4–5

Duration

120 min

Ages 12+

Complexity

3.0 / 5 β€” Medium

BGG Rating

6.2/10

Rank #2,346

3.3k ratings

Published

2003

Language

Some text

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