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Mare Nostrum

Grow a Mediterranean civilization through open trading, building and conquest until wonders and heroes crown you.

You lead an ancient Mediterranean power along three roads to greatness: trade, building, and conquest. Each turn you gather commodities, then trade them openly at the table to assemble the exact goods you need for cities, wonders and heroes. Control four wonders or leaders, or race to raise the Pyramids, and the sea is yours.

Open face-to-face tradingWonders and leaders bend rulesTrade or conquer for goods

Who it's for

Groups who love negotiation, table talk and civ-style growth in a single evening, ideally at a full five players where the Mediterranean feels crowded.

Not for you if…

You want balanced, quiet strategy or hate kingmaking. Trading and combat can gang up on a leader, and the design shows its early-2000s age.

Vibe's take

A talkative, alliance-shifting empire game where the open trade phase creates the drama and armies enforce what bargaining cannot.

#2,363 on BGG

of over 30,000 ranked board games

Published 2003 · 23 years ago

older than 90% of games

In 3,647 collections

collected more than 46% of games

3–5 players · ages 12+

Best with 5 · publisher: 10+

about 120 min

longer than 87% of games · typical 30–90 min

Complexity: demanding

Takes some learning · 3.0 out of 5 · heavier than 83%

Opinions: divided

Some love it, others really don’t

Language: little text

A few terms, easy to look up

Play style: competitive

Theme & categories