Grow a Mediterranean civilization through open trading, building and conquest until wonders and heroes crown you.
You lead an ancient Mediterranean power along three roads to greatness: trade, building, and conquest. Each turn you gather commodities, then trade them openly at the table to assemble the exact goods you need for cities, wonders and heroes. Control four wonders or leaders, or race to raise the Pyramids, and the sea is yours.
Who it's for
Groups who love negotiation, table talk and civ-style growth in a single evening, ideally at a full five players where the Mediterranean feels crowded.
Not for you if…
You want balanced, quiet strategy or hate kingmaking. Trading and combat can gang up on a leader, and the design shows its early-2000s age.
Vibe's take
A talkative, alliance-shifting empire game where the open trade phase creates the drama and armies enforce what bargaining cannot.
older than 90% of games
collected more than 46% of games
Best with 5 · publisher: 10+
longer than 87% of games · typical 30–90 min
Takes some learning · 3.0 out of 5 · heavier than 83%
Some love it, others really don’t
A few terms, easy to look up