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Res Publica

Everyone trades with everyone, and every offer tells you something.

Five ancient civilisations, one deck of people and technology cards, and a table full of people shouting offers at each other. Every turn the active player proposes a trade and everyone answers in turn, so information leaks with every offer. Collect five matching people to found a city, five matching technologies to raise a monument.

Structured trading where the whole table respondsCities grow your hand, monuments score pointsInformation leaks through every offer made

Who it's for

Talkative groups who like haggling and don't need a board to feel busy.

Not for you if…

You dislike open negotiation or want deeper strategy. It is a thin design by modern standards and mostly circulates secondhand.

Vibe's take

Loud, quick and social, driven by reading what people ask for rather than what they say.

#8,854 on BGG

of over 30,000 ranked board games

Published 1991 Β· 35 years ago

older than 96% of games

In 2,052 collections

collected more than 33% of games

3–5 players Β· ages 8+

publisher: 10+

30–60 min

longer than 62% of games Β· typical 30–90 min

Complexity: light

Explained in 5 minutes Β· 1.7 out of 5 Β· lighter than 66%

Opinions: divided

Some love it, others really don’t

Language: no text

Playable without the language

Play style: competitive

Theme & categories