Race your turtle home by rolling dice you probably should not roll, and hope the total does not tip past seven.
Who it's for
Big mixed-age groups who want a five-minute-to-learn dice game with real edge-of-your-seat moments.
Not for you if…
You need control over your outcomes, because busting past seven and losing your whole move stings every time.
Vibe's take
tense, quick, luck-driven, sociable, deceptively deep
Mahé is push-your-luck at its purest, with sea turtles racing home to lay their eggs on a distant island. Roll one, two or three dice, but the moment your total climbs past seven the whole move is wasted, so every extra die is a real gamble for real distance. Land on another turtle and you carry it forward, except now its owner decides how many dice you must risk. First across the line claims a prize card, and the turtle with the richest haul when the prizes run out wins. Simple rules, genuinely tense decisions, from a design legend.
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Players
Duration
20 min
Ages 6+
Complexity
1.2 / 5 — Very LightBGG Rating
5.8/10
Rank #5,283
1.1k ratings
Published
1974