Roll, set aside, reroll — and know when to stop before the monster gets away.
The Royal Monstrological Society sends you hunting for legendary creatures in the cloudlands, the deep sea and the haunted forest. You roll a fistful of dice, set aside what you can use, and decide when to stop before the hunt goes wrong.
Who it's for
Anyone who likes dice with an actual engine underneath. Excellent solo and at two, per BGG's own player count poll.
Not for you if…
You resent losing a turn to a bad roll — busting happens, and the theme is charming but paper-thin over the arithmetic.
Vibe's take
A tight loop of greed and regret. Turns are quick, the dice do the talking, and captured monsters slowly turn bad luck into workable luck.
newer than 59% of games
collected more than 36% of games
Best with 1 or 2 or 3 · publisher: 12+
shorter than 69% of games · typical 30–90 min
One warm-up round · 2.0 out of 5 · lighter than 55%
Most people rate it similarly
Playable without the language