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Monster Expedition

Roll, set aside, reroll — and know when to stop before the monster gets away.

The Royal Monstrological Society sends you hunting for legendary creatures in the cloudlands, the deep sea and the haunted forest. You roll a fistful of dice, set aside what you can use, and decide when to stop before the hunt goes wrong.

Camps determine your dice poolCaptured monsters grant lasting abilitiesStrong solo mode

Who it's for

Anyone who likes dice with an actual engine underneath. Excellent solo and at two, per BGG's own player count poll.

Not for you if…

You resent losing a turn to a bad roll — busting happens, and the theme is charming but paper-thin over the arithmetic.

Vibe's take

A tight loop of greed and regret. Turns are quick, the dice do the talking, and captured monsters slowly turn bad luck into workable luck.

#3,673 on BGG

of over 30,000 ranked board games

Published 2020 · 6 years ago

newer than 59% of games

In 2,470 collections

collected more than 36% of games

1–4 players · ages 8+

Best with 1 or 2 or 3 · publisher: 12+

about 30 min

shorter than 69% of games · typical 30–90 min

Complexity: medium

One warm-up round · 2.0 out of 5 · lighter than 55%

Opinions: broad agreement

Most people rate it similarly

Language: no text

Playable without the language

Play style: competitive · solo too

Theme & categories