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Löwenherz

Fence off a medieval kingdom while three rivals fight you for the same three actions.

The king is dying and his heirs carve up the realm. Each round a card shows three possible actions, and everyone secretly picks one with a numbered card. With four players and three actions, someone always collides with someone else, and then you negotiate or duel.

Three actions, four players, permanent collisionsMovable border fences reshape territoryNegotiation and duels settle conflicts

Who it's for

Groups who enjoy arguing at the table and don't mind hard positional conflict. Made for four players.

Not for you if…

You want a conflict-free build-your-own-engine game or short playtime. Negotiations can drag badly with indecisive players, and at two players the central action-collision mechanism barely functions.

Vibe's take

Tense and talkative. Every round has that half-second of dread when the action cards flip and you see who picked what.

#1,776 on BGG

of over 30,000 ranked board games

Published 1997 · 29 years ago

older than 94% of games

In 4,193 collections

collected more than 51% of games

2–4 players · ages 12+

Best with 4

60–90 min

longer than 77% of games · typical 30–90 min

Complexity: demanding

Takes some learning · 2.8 out of 5 · heavier than 78%

Opinions: usual spread

A normal range of ratings

Language: little text

A few terms, easy to look up

Play style: competitive

Theme & categories