Pull the sticks without letting the marbles rain down, and the player with the fewest marbles wins.
A clear tube, thirty thin sticks and 32 marbles waiting on top of them. Ker Plunk, from 1967, starts with the sticks poked through the tube in a criss-cross web that holds the marbles up. Then you take turns pulling one stick out and hoping nothing falls. Any marbles that drop through become yours, and in the end the player holding the fewest wins, so failure is what you collect. It is a children's dexterity game built on one idea and a lot of held breath, for two to four players from about five. Adults enjoy it too, but mostly as a way to feel nervous about a plastic tube.
Who it's for
You have kids around age five and up and want a simple game that gets everyone leaning over the table.
Not for you if…
You want depth or strategy. It is one idea, and it mostly runs on suspense.
Vibe's take
Tense in a very small way. Every stick you slide out could trigger a rattle, and the whole table winces together.
older than 99% of games
collected more than 45% of games
Best with 2 · publisher: 5+
shorter than 84% of games · typical 30–90 min
Explained in 5 minutes · 1.0 out of 5 · lighter than 94%
Some love it, others really don’t
Playable without the language