Zitternix

Pull out the dowel the die names without making the whole wooden tower collapse.

πŸ‘₯ 2–4 players⏱ approx. 10 minπŸͺ„ Rules in 5 min3+
β˜… 5.6 Β· BGG #11,206

Who it's for

You are playing with kids around six and up and want a light dexterity game that is over in ten minutes.

Not for you if…

You want strategy or a long game. It is pure steady hands and nerves, and one wobble can end it.

🦊

Vibe's take

Quiet, tense and tactile. Everyone leans closer as the tower gets shakier, and the collapse comes with a clatter and a laugh.

About this game

Twenty-seven wooden dowels in three colors and three thicknesses stand twisted together in a wooden ring, balanced on the table like a tiny tower of sticks. Roll the colored die, pull out the dowel it names, and score points for it – one to three, depending on color and thickness – while hoping the whole structure holds. Sooner or later it does not, and the player with the most points when it all collapses wins. It is a gentle dexterity game with a little risk-reward: do you go for the juicy thick dowel now, or leave it and let someone else sweat? Quick, tactile and good for small hands. Zitternix means roughly 'trembling for nothing', and that is exactly how it plays.

27 wooden dowels twisted in a ringColor die decides what to pullPoints of one to three per dowel

By the numbers

Players

Best at 3–4 playersWorks with 2–4

Duration

10 min

Ages 3+

Complexity

1.0 / 5 β€” Very Light

BGG Rating

5.6/10

Rank #11,206

476 ratings

Published

2000

Designed by

Heinz Meister

Published by

HABA, Toi-Toys BV, BS Toys, mideer

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