Build rising piles of colored cards, play finishing cards at the right moment and end the game when it suits you.
The card game take on Keltis, itself a board-game cousin of Lost Cities. You hold a hand of cards in five colors, and each turn you either play one onto a pile of its color or discard it, then draw a new one. Each color also has two finishing cards, which you can play on a matching pile at any time, and once one lands, no more number cards go on that stack. When five finishing cards are down, or the deck runs out, the game ends. This 2009 version has 110 cards and plays in about twenty minutes. It looks like Lost Cities, but the two are similar and different games.
Who it's for
You like small card games of hand management for two or three, with a clear decision each turn.
Not for you ifβ¦
You want lots of interaction or a big theme. It is mostly solitary building with a bit of hand tension.
Vibe's take
Quiet, tactical and a little tense. You are always choosing between building a pile and giving up on it, and finishing cards give you a say in when the game ends.
older than 80% of games
collected more than 41% of games
Best with 3
shorter than 84% of games Β· typical 30β90 min
Explained in 5 minutes Β· 1.5 out of 5 Β· lighter than 73%
Most people rate it similarly
Playable without the language