Kalah

Sow seeds around the board, plan your moves ahead, and fill your Kalah faster than your opponent.

πŸ‘₯ 2 players⏱ approx. 10 minπŸͺ„ Rules in 5 min6+
β˜… 5.9 Β· BGG #4,348

Who it's for

You want a two-player abstract game that plays in minutes and rewards counting ahead. A lovely wooden board for the coffee table.

Not for you if…

You dislike pure abstract games or want a theme. This is seeds, pits, and arithmetic with no story.

🦊

Vibe's take

A calm, clicky counting game where every move ripples through the board. You start by sowing on instinct, then discover you can plan a chain several moves ahead.

About this game

The rule set most commercial Mancala boards actually use, invented in 1940 and patented in the 1950s. The board has two rows of six pits, plus a large store called a Kalah at each end. You own the six pits on your side and the store on your right, and every pit starts with four seeds. On your turn you scoop up all the seeds from one of your pits and sow them one by one counterclockwise, dropping some into your store along the way but never into your opponent's. Where your last seed lands decides whether you get another turn or a capture. It takes minutes to play, and thoughtful players can plan several moves ahead.

Two rows of six pits plus a store at each endSow all seeds from one pit counterclockwiseThe most common rule set sold as Mancala

Mechanics

Categories

By the numbers

Players

Best at 2 playersWorks with 2

Duration

10 min

Ages 6+

Complexity

1.6 / 5 β€” Light

BGG Rating

5.9/10

Rank #4,348

8.2k ratings

Published

1940

Designed by

William Julius Champion Jr.

Published by

Schmidt Spiele, (Unknown), Parker Brothers, Queen Games, Spin Master Ltd. and 102 more

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