Back

Joraku

A Sengoku Japan card game of tricks and area control where daimyo march on Kyoto.

Joraku is the old Japanese word for going to Kyoto. In the Sengoku period it meant daimyo marching their armies on the capital to protect the shogun and emperor, and, ideally, to rule in their place. You are one of those lords in a trick-taking area control game. Each round you draw a fresh hand of skirmish cards, pass two to the left, then play one card per skirmish and see who wins. Your loyal samurai bid for control of areas and build prestige, and only the daimyo with the highest reputation takes the throne. Tactical card play meets map pressure, and a round feels like a short campaign. Two to four players, about an hour.

Trick-taking with area controlPass two cards left each roundSamurai bid for areas and prestige

Who it's for

You like trick-taking but want a map and a theme layered on top, and you have three or four people for an hour.

Not for you if…

You dislike trick-taking or want long-term economy building. This is tactical card fighting that resets each round.

Vibe's take

Tactical and tight. You win a skirmish, then watch the map turn on you, and every card played tells the others what you might do next.

#1,849 on BGG

of over 30,000 ranked board games

Published 2015 · 11 years ago

older than 63% of games

In 4,131 collections

collected more than 51% of games

2–4 players · ages 12+

Best with 4

30–60 min

longer than 62% of games · typical 30–90 min

Complexity: medium

One warm-up round · 2.2 out of 5 · heavier than 59%

Opinions: broad agreement

Most people rate it similarly

Language: no text

Playable without the language

Play style: competitive

Theme & categories