Move disguised spies, find your partner and uncover your secret mission before the other team.
Who it's for
You like deduction with hidden partners and a spy theme, and play with four people who enjoy bluffing.
Not for you ifβ¦
You want straightforward cooperation or fast turns. You will spend time wondering who is who.
Vibe's take
Sneaky and puzzly, with a lot of eyeing the other agents and quietly trying to deduce who is who. The random action roll keeps you improvising.
Secret agents, hidden missions, and a partner you have to work out. In the standard four-player game, each person guides one of four agents, allied in pairs: Lord Fiddlebottom and Colonel Bubble against Agent X and Madame Zsa Zsa. Each agent has a figure with a different build, tall, short, stout, or thin, but only one of the four is really you; the other three are friendly spies there to confuse the opposition. You shake the Phantom of Prophecy to determine your three actions, such as moving along a land or sea route, and then you try to find your partner and your mission before the other team. A deduction game with a bluffing feel.
Get it
Players
Duration
90 min
Ages 10+
Complexity
2.2 / 5 β LightBGG Rating
6.1/10
Rank #2,495
3.6k ratings
Published
1988
Language
Some text
Designed by
Alex Randolph, Leo Colovini
Published by
IELLO, Rio Grande Games, Korea Boardgames, Devir, Kaissa Chess & Games and 14 more