Inkognito

Move disguised spies, find your partner and uncover your secret mission before the other team.

πŸ‘₯ 3–5 players⏱ approx. 90 minπŸͺ„ A round to warm up10+
β˜… 6.1 Β· BGG #2,495

Who it's for

You like deduction with hidden partners and a spy theme, and play with four people who enjoy bluffing.

Not for you if…

You want straightforward cooperation or fast turns. You will spend time wondering who is who.

🦊

Vibe's take

Sneaky and puzzly, with a lot of eyeing the other agents and quietly trying to deduce who is who. The random action roll keeps you improvising.

About this game

Secret agents, hidden missions, and a partner you have to work out. In the standard four-player game, each person guides one of four agents, allied in pairs: Lord Fiddlebottom and Colonel Bubble against Agent X and Madame Zsa Zsa. Each agent has a figure with a different build, tall, short, stout, or thin, but only one of the four is really you; the other three are friendly spies there to confuse the opposition. You shake the Phantom of Prophecy to determine your three actions, such as moving along a land or sea route, and then you try to find your partner and your mission before the other team. A deduction game with a bluffing feel.

Four agents, two secret teamsDecoy spy figures to confuse rivalsPhantom of Prophecy decides actions

By the numbers

Players

Best at 4 playersWorks with 4

Duration

90 min

Ages 10+

Complexity

2.2 / 5 β€” Light

BGG Rating

6.1/10

Rank #2,495

3.6k ratings

Published

1988

Language

Some text

Designed by

Alex Randolph, Leo Colovini

Published by

IELLO, Rio Grande Games, Korea Boardgames, Devir, Kaissa Chess & Games and 14 more

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