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Heimlich & Co.

Move seven spies at once so nobody works out which one is yours.

Seven coloured spies walk an oval track, and one of them is secretly yours. You roll and move any spies you like, so the trick is to advance your own without anyone noticing. Points go to whoever's spy sits on the right space when the safe moves.

Your identity stays hidden all gameMove any spy, including your rivals'Bonus points for correct guesses at the end

Who it's for

Larger groups who enjoy reading each other and don't need mechanical depth. Five players hits the sweet spot.

Not for you if…

You want a game where planning beats psychology. The die roll dominates single turns, the 1984 roll-and-move structure feels dated, and with two or three players there is almost nothing left to hide behind.

Vibe's take

Quiet and suspicious, full of small tells. Every generous-looking move gets scrutinised for a hidden motive.

#2,653 on BGG

of over 30,000 ranked board games

Published 1984 · 42 years ago

older than 98% of games

In 7,234 collections

collected more than 71% of games

2–7 players · ages 8+

Best with 5

about 30 min

shorter than 69% of games · typical 30–90 min

Complexity: light

Explained in 5 minutes · 1.5 out of 5 · lighter than 73%

Opinions: usual spread

A normal range of ratings

Language: no text

Playable without the language

Play style: competitive