Move seven spies at once so nobody works out which one is yours.
Who it's for
Larger groups who enjoy reading each other and don't need mechanical depth. Five players hits the sweet spot.
Not for you ifβ¦
You want a game where planning beats psychology. The die roll dominates single turns, the 1984 roll-and-move structure feels dated, and with two or three players there is almost nothing left to hide behind.
Vibe's take
Quiet and suspicious, full of small tells. Every generous-looking move gets scrutinised for a hidden motive.
Seven coloured spies walk an oval track, and one of them is secretly yours. You roll and move any spies you like, so the trick is to advance your own without anyone noticing. Points go to whoever's spy sits on the right space when the safe moves.
Get it
from $10
Players
Duration
30 min
Ages 8+
Complexity
1.5 / 5 β Very LightBGG Rating
6.1/10
Rank #2,651
4.2k ratings
Published
1984