Heimlich & Co.

Move seven spies at once so nobody works out which one is yours.

πŸ‘₯ 2–7 players⏱ approx. 30 minπŸͺ„ Rules in 5 min8+
SdJ 1986β˜… 6.1 Β· BGG #2,651

Who it's for

Larger groups who enjoy reading each other and don't need mechanical depth. Five players hits the sweet spot.

Not for you if…

You want a game where planning beats psychology. The die roll dominates single turns, the 1984 roll-and-move structure feels dated, and with two or three players there is almost nothing left to hide behind.

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Vibe's take

Quiet and suspicious, full of small tells. Every generous-looking move gets scrutinised for a hidden motive.

See how it plays

About this game

Seven coloured spies walk an oval track, and one of them is secretly yours. You roll and move any spies you like, so the trick is to advance your own without anyone noticing. Points go to whoever's spy sits on the right space when the safe moves.

Your identity stays hidden all gameMove any spy, including your rivals'Bonus points for correct guesses at the end

By the numbers

Players

Best at 5 playersWorks with 3–7

Duration

30 min

Ages 8+

Complexity

1.5 / 5 β€” Very Light

BGG Rating

6.1/10

Rank #2,651

4.2k ratings

Published

1984

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