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Infernal Machine: Dawn of Submarine Warfare

Crank a Civil War submarine toward a warship and decide when to stop.

Published by
GMT Games

A solo-only game about the H.L. Hunley's 1864 attacks on the Charleston blockade, where hand-cranking a submarine toward a warship becomes a chain of push-your-luck decisions in the dark.

Solo-only historical campaignPush-your-luck approach decisionsCard and token pool grows between sorties

Who it's for

Solo players drawn to tightly themed historical wargames with a strong sense of place.

Not for you if…

You are looking for something to play with other people – this box seats exactly one.

Vibe's take

Claustrophobic and grim – every extra push toward the target is a bet placed with a crew that already used up its luck.

#14,554 on BGG

of over 30,000 ranked board games

Published 2026 Β· this year

newer than 95% of games

In 313 collections

collected more than 18% of games

1 players Β· ages 16+

Best with 1 Β· publisher: 14+

30–90 min

longer than 77% of games Β· typical 30–90 min

Complexity: heavy

For experienced groups Β· 3.4 out of 5 Β· heavier than 91%

Language: lots of text

Lots of text, fluency helps

Play style: competitive Β· solo too