The Siege of Shaddis Horne

Cooperative tower defence with push-your-luck runs between fairy assaults.

πŸ‘₯ 1–4 players⏱ approx. 40 minπŸͺ„ A round to warm up10+
🀝 Cooperative🧩 Solo modeβ˜… 5.5 Β· BGG #13,536

Who it's for

Small cooperative groups and solo players who want defensive pressure and risk decisions in under an hour.

Not for you if…

You want a long campaign with character progression, or dice deciding whether your defence holds sounds frustrating.

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Vibe's take

Tense and quick – the gathering phase feels productive right up to the moment the wave arrives and you realise nobody covered the west side.

About this game

A cooperative tower defence in which you gather resources between waves and push your luck on dungeon-style expeditions while fairy-made golems tear at a besieged forest town.

Resource runs between defence wavesPush-your-luck expedition riskSudden death ends the siege

By the numbers

Players

Best at 1 playersWorks with 1–2

Duration

10–40 min

Ages 10+

Complexity

2.3 / 5 β€” Light

BGG Rating

5.5/10

Rank #13,536

52 ratings

Published

2026

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