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The Siege of Shaddis Horne

Cooperative tower defence with push-your-luck runs between fairy assaults.

Published by
Bedsit Games

A cooperative tower defence in which you gather resources between waves and push your luck on dungeon-style expeditions while fairy-made golems tear at a besieged forest town.

Resource runs between defence wavesPush-your-luck expedition riskSudden death ends the siege

Who it's for

Small cooperative groups and solo players who want defensive pressure and risk decisions in under an hour.

Not for you if…

You want a long campaign with character progression, or dice deciding whether your defence holds sounds frustrating.

Vibe's take

Tense and quick – the gathering phase feels productive right up to the moment the wave arrives and you realise nobody covered the west side.

#12,962 on BGG

of over 30,000 ranked board games

Published 2026 Β· this year

newer than 95% of games

In 271 collections

collected more than 17% of games

1–4 players Β· ages 10+

Best with 1

10–40 min

shorter than 58% of games Β· typical 30–90 min

Complexity: medium

One warm-up round Β· 2.3 out of 5 Β· heavier than 59%

Play style: cooperative Β· solo too

Theme & categories