One hides in the Carolina inlets, one hunts with informants and dice.
A two-player hidden-movement duel over Blackbeard's last months, where one side hides an anchorage among the Carolina inlets and the other spends hard currency on informants to narrow the search.
Who it's for
Two people who want a short historical hidden-movement duel with real deduction on both sides of the table.
Not for you ifβ¦
Asymmetric sides that need a couple of plays each before they feel fair are not your thing.
Vibe's take
Cat-and-mouse and nervy β hiding well means doing little, but doing little loses, so both sides keep being forced to show a hand.
newer than 95% of games
collected more than 19% of games
Best with 2
shorter than 51% of games Β· typical 30β90 min
One warm-up round Β· 2.5 out of 5 Β· heavier than 69%
A few terms, easy to look up