Empty your hand by playing equal or higher — then survive the face-down row you can't see.
A monkey has lost his breakfast bean and nobody in the jungle wants to help. You shed your hand of animal cards by always playing equal or higher — but the face-down row in front of you is the real problem.
Who it's for
Card players who like Tichu-style climbing in a shorter package. Three or four is where it sits best.
Not for you if…
You dislike luck deciding the finish — the hidden row can hand someone the win, and the memory element rewards whoever paid closest attention.
Vibe's take
Familiar climbing rhythm with a nasty last act: the face-down row turns a comfortable lead into a slapstick collapse.
newer than 67% of games
collected more than 36% of games
Best with 3 or 4 · publisher: 8+
shorter than 69% of games · typical 30–90 min
Explained in 5 minutes · 1.3 out of 5 · lighter than 81%
Some love it, others really don’t
Playable without the language