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Haggis

Climb ever-higher card combos to empty your hand, with wilds, bombs and a bold bet.

A meaty two- and three-player climbing card game in the family of Big Two and Tichu. You play ever-larger card combinations to shed your hand first, wield equally dealt wild cards, and bet before each round on being the one who goes out. Sharp, interactive and a real thinker for a card game.

Rare climbing game that sings at twoShared wild cards fuel clever bombsBetting to go out raises the stakes

Who it's for

Card-game fans who want depth and confrontation, especially couples wanting a real two-player brain-burner.

Not for you if…

You want light, breezy card play, since the combos and scoring take real focus to master.

Vibe's take

Tense, brainy trick-play with constant one-upmanship, denser than most card games and rewarding for the effort.

#1,242 on BGG

of over 30,000 ranked board games

Published 2010 Β· 16 years ago

older than 78% of games

In 7,502 collections

collected more than 72% of games

2–4 players Β· ages 10+

Best with 2 Β· publisher: 13+

about 45 min

shorter than 51% of games Β· typical 30–90 min

Complexity: medium

One warm-up round Β· 2.1 out of 5 Β· heavier than 53%

Opinions: usual spread

A normal range of ratings

Language: no text

Playable without the language

Play style: in teams

Theme & categories