Trade weapons, relics and dragon eggs across a fantasy realm, lay roads and out-earn every other merchant.
Long ago, a rich city called Hermagor lived off trade, and everyone who could carry goods came there: weapons, ancient books, relics and rare dragon eggs. You play merchants trying to become the wealthiest, buying and selling at the market while some of you take risky trips for especially rare items. Along the way you lay new roads, put markets in towns and fight for influence. Prices rise and fall with what gets traded, and auctions decide who gets what. This is a two-hour economic game from 2006 with a fantasy coat, meant for people who like to watch their price curve more than their dragons.
Who it's for
You enjoy heavy economic games where timing a market matters more than combat, and a fantasy backdrop is a bonus.
Not for you ifβ¦
You want something short and light, or you dislike auctions and number-watching over a long evening.
Vibe's take
A thinking trader's game. You read the market, bid at the right moment and lay roads where profit will be, and the table gets quiet when the auctions begin.
older than 85% of games
collected more than 34% of games
Best with 4 or 5
longer than 87% of games Β· typical 30β90 min
Takes some learning Β· 3.2 out of 5 Β· heavier than 87%
A normal range of ratings
Playable without the language