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Hermagor

Trade weapons, relics and dragon eggs across a fantasy realm, lay roads and out-earn every other merchant.

Long ago, a rich city called Hermagor lived off trade, and everyone who could carry goods came there: weapons, ancient books, relics and rare dragon eggs. You play merchants trying to become the wealthiest, buying and selling at the market while some of you take risky trips for especially rare items. Along the way you lay new roads, put markets in towns and fight for influence. Prices rise and fall with what gets traded, and auctions decide who gets what. This is a two-hour economic game from 2006 with a fantasy coat, meant for people who like to watch their price curve more than their dragons.

Fantasy goods market with swinging pricesBuild roads and markets between townsAuctions and area influence

Who it's for

You enjoy heavy economic games where timing a market matters more than combat, and a fantasy backdrop is a bonus.

Not for you if…

You want something short and light, or you dislike auctions and number-watching over a long evening.

Vibe's take

A thinking trader's game. You read the market, bid at the right moment and lay roads where profit will be, and the table gets quiet when the auctions begin.

#2,733 on BGG

of over 30,000 ranked board games

Published 2006 Β· 20 years ago

older than 85% of games

In 2,196 collections

collected more than 34% of games

2–5 players Β· ages 12+

Best with 4 or 5

90–120 min

longer than 87% of games Β· typical 30–90 min

Complexity: demanding

Takes some learning Β· 3.2 out of 5 Β· heavier than 87%

Opinions: usual spread

A normal range of ratings

Language: no text

Playable without the language

Play style: competitive