Witch's Brew

Claim the role and risk losing it, or take the safe scrap — every round, twelve times over.

👥 3–5 playersapprox. 60 min🪄 A round to warm up8+
SdJ 2008 · nominated6.4 · BGG #1,494

Who it's for

Groups who enjoy bluffing and second-guessing each other more than optimising an engine. Five players is where it sings.

Not for you if…

You hate having a good play stolen by someone sitting later in the order — that happens constantly by design. At three players the bluffing thins out a lot, and the fantasy theme is entirely cosmetic.

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Vibe's take

Nerve-wracking in the best way: a table of people trying to read each other's faces, and audible groans when someone calls your bluff two seats later.

See how it plays

About this game

Everyone holds the same twelve role cards, picks five, and reveals them in order. Claim a role and you get the strong action — unless a later player claims it too, in which case you must decide: take the weaker favour now, or hold out and risk losing it entirely. Collect ingredients, brew potions, score.

The take-it-or-risk-it decision drives every single roundEveryone holds identical cards — it's pure reading of opponentsBest at five players, about an hour

By the numbers

Players

Best at 5 playersWorks with 4–5

Duration

30–60 min

Ages 8+

Complexity

1.9 / 5 — Light

BGG Rating

6.4/10

Rank #1,494

4.0k ratings

Published

2008

Language

Some text

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