Claim the role and risk losing it, or take the safe scrap — every round, twelve times over.
Who it's for
Groups who enjoy bluffing and second-guessing each other more than optimising an engine. Five players is where it sings.
Not for you if…
You hate having a good play stolen by someone sitting later in the order — that happens constantly by design. At three players the bluffing thins out a lot, and the fantasy theme is entirely cosmetic.
Vibe's take
Nerve-wracking in the best way: a table of people trying to read each other's faces, and audible groans when someone calls your bluff two seats later.
Everyone holds the same twelve role cards, picks five, and reveals them in order. Claim a role and you get the strong action — unless a later player claims it too, in which case you must decide: take the weaker favour now, or hold out and risk losing it entirely. Collect ingredients, brew potions, score.
Get it
Players
Duration
30–60 min
Ages 8+
Complexity
1.9 / 5 — LightBGG Rating
6.4/10
Rank #1,494
4.0k ratings
Published
2008
Language
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