Pilot a giant combat mech and command three support robots in a televised, corporate-sponsored battle.
Giant robots fight as a televised sport, and the sponsors want their logos on the winner. In GKR: Heavy Hitters, mega-corporations compete for salvage rights and advertising dominance in the empty cities of a future Earth, and you are the pilot who has to deliver. You steer one huge Heavy Hitter, the biggest mech on the field, and command three unmanned support robots at the same time: a Combat unit, a Repair unit and a Recon unit. You queue actions, play cards, move across a hex map, use line of sight and fight for control of zones. Any dumb mech jockey can shoot, the game says, but can you strategise? One to four players, around two hours, with miniatures and dice.
Who it's for
You like mech skirmishes with miniatures and enjoy planning around a small team of units, ideally with three friends and a free evening.
Not for you if…
You want something short and light, or you do not enjoy managing multiple units at once. This is a two-hour tactical game with plenty of rules.
Vibe's take
Tactical and tabletop-heavy, with a real sense of juggling four machines at once. Planning your queue is half the fun, watching a rival's plan fall apart is the other half.
newer than 51% of games
collected more than 47% of games
Best with 4 · publisher: 12+
longer than 87% of games · typical 30–90 min
Takes some learning · 2.8 out of 5 · heavier than 77%
Some love it, others really don’t
Lots of text, fluency helps