Magnetic loadouts and a rock-paper-scissors army fighting over three points.
A two-player tactical battle where tanks and trucks get physical magnetic attachments, and only the slow, vulnerable infantry can actually capture the objectives that win the game.
Who it's for
Two players who want a fast miniatures-style skirmish without a rulebook the size of a brick.
Not for you ifβ¦
You want a deep wargame with supply lines and campaign structure, or a game for more than two.
Vibe's take
Punchy and tactical β short enough for a rematch, with attachment choices that read at a glance and hurt when you get them wrong.
newer than 95% of games
collected more than 31% of games
Best with 2 Β· publisher: 12+
shorter than 69% of games Β· typical 30β90 min
One warm-up round Β· 2.2 out of 5 Β· heavier than 56%
A normal range of ratings
Text on cards or in the rules