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Gruntz

Magnetic loadouts and a rock-paper-scissors army fighting over three points.

Designer
Carter Scott
Published by
Allplay

A two-player tactical battle where tanks and trucks get physical magnetic attachments, and only the slow, vulnerable infantry can actually capture the objectives that win the game.

Magnetic attachments on vehiclesOnly Gruntz capture control pointsFirst to three points wins

Who it's for

Two players who want a fast miniatures-style skirmish without a rulebook the size of a brick.

Not for you if…

You want a deep wargame with supply lines and campaign structure, or a game for more than two.

Vibe's take

Punchy and tactical – short enough for a rematch, with attachment choices that read at a glance and hurt when you get them wrong.

#7,199 on BGG

of over 30,000 ranked board games

Published 2026 Β· this year

newer than 95% of games

In 1,663 collections

collected more than 31% of games

2 players Β· ages 14+

Best with 2 Β· publisher: 12+

10–30 min

shorter than 69% of games Β· typical 30–90 min

Complexity: medium

One warm-up round Β· 2.2 out of 5 Β· heavier than 56%

Opinions: usual spread

A normal range of ratings

Language: some text

Text on cards or in the rules

Play style: competitive

Theme & categories