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Folklore: The Affliction

A story-heavy horror campaign where you fight vampirism and lycanthropy as a team of customizable heroes.

Folklore: The Affliction is a cooperative horror adventure for one to five, closer to a tabletop role-playing campaign than a quick board game. Something evil is spreading through the land, decimating people and resources, and your group has to find and destroy its source. You play one of six customizable characters, travel the map, fight monsters, make story choices and gain Lore by conquering supernatural Afflictions, with vampirism and lycanthropy as real threats to your own character. Your successes and failures affect the whole group, so the stakes keep rising. It is a long, story-heavy game with miniatures, modular boards and a lot of character growth, usually around two hours a session.

Six customizable charactersOngoing, expandable campaignNarrative choices and character growth

Who it's for

You love role-playing and horror stories, and you have a group that will return to the same campaign over several sessions.

Not for you if…

You want a quick game or little setup. It is long and story-heavy, and it rewards players who commit to the campaign.

Vibe's take

Moody and immersive, with decisions that echo across sessions. It feels like an old-school horror role-playing game, but with the rules in a box.

#1,628 on BGG

of over 30,000 ranked board games

Published 2017 · 9 years ago

older than 54% of games

In 6,368 collections

collected more than 67% of games

1–5 players · ages 14+

Best with 4

90–120 min

longer than 87% of games · typical 30–90 min

Complexity: heavy

For experienced groups · 3.7 out of 5 · heavier than 95%

Opinions: divided

Some love it, others really don’t

Language: lots of text

Lots of text, fluency helps

Play style: cooperative · solo too