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First Monday in October

Back the winning side of real Supreme Court cases across three eras.

Designer
Talia Rosen
Published by
Fort Circle Games

A card-driven game about the US Supreme Court from 1789 to 2010, where you place clerks on the side of real cases you expect to win and nudge the Court's philosophy toward your own agenda.

Clerks committed to case majoritiesShifting judicial philosophy trackThree eras from 1789 to 2010

Who it's for

Players drawn to American history and political strategy who want the theme carrying real mechanical weight.

Not for you if…

US legal history holds no appeal for you – the case cards are most of what makes this sing.

Vibe's take

Cerebral and argumentative – reading which way the bench will swing is the whole game, and the bench keeps changing underneath you.

#16,056 on BGG

of over 30,000 ranked board games

Published 2026 Β· this year

newer than 95% of games

In 39 collections

collected more than 8% of games

1–4 players Β· ages 12+

Best with 3

90–120 min

longer than 87% of games Β· typical 30–90 min

Complexity: demanding

Takes some learning Β· 3.0 out of 5 Β· heavier than 83%

Language: some text

Text on cards or in the rules

Play style: competitive Β· solo too

Theme & categories