Back the winning side of real Supreme Court cases across three eras.
A card-driven game about the US Supreme Court from 1789 to 2010, where you place clerks on the side of real cases you expect to win and nudge the Court's philosophy toward your own agenda.
Who it's for
Players drawn to American history and political strategy who want the theme carrying real mechanical weight.
Not for you ifβ¦
US legal history holds no appeal for you β the case cards are most of what makes this sing.
Vibe's take
Cerebral and argumentative β reading which way the bench will swing is the whole game, and the bench keeps changing underneath you.
newer than 95% of games
collected more than 8% of games
Best with 3
longer than 87% of games Β· typical 30β90 min
Takes some learning Β· 3.0 out of 5 Β· heavier than 83%
Text on cards or in the rules