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Eminent Domain: Microcosm

A fifteen-minute space-empire duel built from cards that both act and score.

Two empires, one tiny galaxy and about fifteen minutes. Eminent Domain: Microcosm is a quick two-player card game that squeezes space-empire building into a handful of turns. On your turn you take a card from the supply into your hand, then either play a card and follow its instructions or pick up your discard pile to refill your hand. Every card also carries a scoring condition, so the real game is deciding which conditions you want to maximize. As in the original Eminent Domain, you can boost an action by revealing other cards with the same icon. Colonize and attack planets, research and use politics. Ages 13 and up, published in 2014.

Fifteen minutes for a whole empireCards that act and scoreBoost actions with matching icons

Who it's for

You want a very short two-player civilization game with a clever card economy, and maybe know the original Eminent Domain.

Not for you if…

You want a big space epic or have more than two players.

Vibe's take

Brisk and puzzly. You always weigh playing a card now against picking up your discard pile, and each card doubles as an action and a scoring clue.

#4,483 on BGG

of over 30,000 ranked board games

Published 2014 Β· 12 years ago

older than 67% of games

In 4,310 collections

collected more than 53% of games

2 players Β· ages 14+

Best with 2 Β· publisher: 13+

about 15 min

shorter than 93% of games Β· typical 30–90 min

Complexity: medium

One warm-up round Β· 2.0 out of 5 Β· lighter than 55%

Opinions: usual spread

A normal range of ratings

Language: little text

A few terms, easy to look up

Play style: competitive