A fifteen-minute space-empire duel built from cards that both act and score.
Two empires, one tiny galaxy and about fifteen minutes. Eminent Domain: Microcosm is a quick two-player card game that squeezes space-empire building into a handful of turns. On your turn you take a card from the supply into your hand, then either play a card and follow its instructions or pick up your discard pile to refill your hand. Every card also carries a scoring condition, so the real game is deciding which conditions you want to maximize. As in the original Eminent Domain, you can boost an action by revealing other cards with the same icon. Colonize and attack planets, research and use politics. Ages 13 and up, published in 2014.
Who it's for
You want a very short two-player civilization game with a clever card economy, and maybe know the original Eminent Domain.
Not for you ifβ¦
You want a big space epic or have more than two players.
Vibe's take
Brisk and puzzly. You always weigh playing a card now against picking up your discard pile, and each card doubles as an action and a scoring clue.
older than 67% of games
collected more than 53% of games
Best with 2 Β· publisher: 13+
shorter than 93% of games Β· typical 30β90 min
One warm-up round Β· 2.0 out of 5 Β· lighter than 55%
A normal range of ratings
A few terms, easy to look up