A pocket-sized Mars colonization card game where each card can be played several ways.
Pocket Mars is a small box with a big planet in it. You are an architect sent to Mars to build the infrastructure for the first colonists, and your goal is to place as many colonists as you can into the buildings of your settlement. The catch is that your cards can be played in more than one way, so every turn you decide how and when to use each one. Rules are compact, but the choices are surprisingly meaty for a game that takes around fifteen to thirty minutes. For one to four players, it is a heavy little card game at pocket size, and a fun contrast to the big Mars games that take a whole evening.
Who it's for
You want a space-colony theme in a small box, for travel or for a quick brainy session with friends.
Not for you if…
You want a big sprawling Mars epic with lots of components. This one is deliberately small and tight.
Vibe's take
Tight and clever. Every card tempts you in two directions, and a short game still leaves room for real planning.
older than 54% of games
collected more than 53% of games
Best with 2
shorter than 69% of games · typical 30–90 min
One warm-up round · 2.3 out of 5 · heavier than 64%
A normal range of ratings
Text on cards or in the rules