Four fantasy powers fight for the D&D world with armies, dragons, heroes and dice.
War has come to the Dungeons & Dragons world. In the north, the undead legions of the Dark Empire of Karkoth march on the embattled League of Nerath, determined to wipe out the human kingdoms. In the south, the infernal Iron Circle sends goblin hordes against the elves and corsairs of Vailin. Four great powers, from the snowy Winterbole Forest to the sunny coast of Vailin, fight for survival. Two to four players muster foot soldiers, siege engines, monsters, warships, elementals and dragons, and use heroes to lead troops and explore dungeons for magical treasure. A 2011 fantasy conquest game, driven by dice, about four hours.
Who it's for
You and a table of friends love D&D flavor and want a long, dice-heavy war across a fantasy map.
Not for you if…
You want a short or low-luck game. This is a four-hour dice war.
Vibe's take
Sprawling and swingy. You push armies across a big map, roll dice for every clash, and feel an afternoon of strategy hinge on a lucky roll or a dragon.
older than 75% of games
collected more than 44% of games
Best with 4
longer than 98% of games · typical 30–90 min
Takes some learning · 2.6 out of 5 · heavier than 73%
Some love it, others really don’t
Text on cards or in the rules