Play a Victorian medium divining how many hidden cards of each type your rivals hold.
A slick deduction and bluffing game set in a Victorian London seance tournament, where players are rival mediums trying to divine the cards their opponents hold. Each round only two-thirds of the cards are dealt, so you place markers to predict how many of each of four divination methods are in play, scoring for accuracy and punishing overconfidence.
Who it's for
Deduction fans who like reading opponents, tracking discards and betting on partial information in a short game.
Not for you ifβ¦
You dislike memory-heavy play, or being punished for a confident guess that just misses feels too swingy for you.
Vibe's take
Brainy but quick, a tense guessing game where committing to a prediction early is bold and dangerous.
older than 72% of games
collected more than 33% of games
Best with 3 or 4 Β· publisher: 13+
shorter than 69% of games Β· typical 30β90 min
Explained in 5 minutes Β· 1.8 out of 5 Β· lighter than 63%
A normal range of ratings
Playable without the language