One roll drives the horde and arms your towers at once.
A solo tower defence roll-and-write where the same roll that advances the dice-headed horde also hands you the towers and gadgets to stop it.
Who it's for
Solo players who want a crunchy tower defence puzzle with campaign progression.
Not for you if…
You want a game to share with others or prefer polished components over print and play.
Vibe's take
Frantic and arithmetic – you are always doing subtraction under pressure, and every die you fail to finish comes back one row closer next round.
newer than 95% of games
collected more than 12% of games
Best with 1
longer than 62% of games · typical 30–90 min